The parable is really more of a proof-of-concept that combines a bunch of different ideas than an actual attempt at interactive narrative, though. The puzzles don’t actually have anything to do with the story, for instance. But I wanted an excuse to do something fun with the vibrant art that Jessica Klein has made for the project, while also exploring possibilities for the Hack This Game sprint and giving self-directed learners a path to understanding how the Hackasaurus tools work.
For more information on my motivations in creating the parable, check out the experiment’s README. Jess is also thinking about making an interactive comic that teaches web-hacking, which I’m looking forward to.