November 13, 2008

That Empowerment Thing

One of the really interesting things about the social-network-oriented website for the Obama campaign, my.barackobama.com, was the fact that it was essentially an online nexus that connected people who were interested in political and social change. And as Henry Jenkins mentioned in February, what Obama has created over the past year has not been a campaign, but a movement that would have lived on even if he’d lost the election. ... Read more

August 10, 2008

Parchment on the iPhone

I recently spent time making Parchment work properly on my new iPhone 3G. The iPhone has been my first foray into the world of the mobile web, and getting Parchment to work well on it was an interesting experience. Some of the challenges I faced involved getting the iPhone’s on-screen keyboard to display properly—Parchment doesn’t actually have any text input fields on it, so by default the iPhone didn’t think that users had to enter text—and modifying some processor-intensive JavaScript code so that the iPhone didn’t think that Parchment had gone into an infinite loop. ... Read more

June 15, 2008

Introducing Parchment

A few weeks ago, I started a small project to create a user interface for something called a Z-Machine: a virtual machine created by Infocom in the late 1970’s to run their text adventure games—the most famous among them being Zork, which is apparently what the “Z” in Z-Machine stands for. These games, as their name suggests, are completely text-based; Infocom’s 1984 masterpiece The Hitchhiker’s Guide to the Galaxy, for instance, opens with this passage: ... Read more

April 24, 2008

Information Complexity and the Downfall of the Adventure Game

Back in 2005, I wrote a tentative article for The Game Chair titled Information Complexity and the Downfall of the Adventure Game, but due to some annoying legal issues, it never got published there. A little under a year ago, I contacted my favorite gaming magazine, The Escapist, to see if they’d be interested in publishing it, and they were. It was subsequently featured in issue 116 last September, but I just realized that I never mentioned it here. ... Read more

July 31, 2006

GuildPal 0.3

GuildPal is a World of Warcraft addon that adds two simple slash commands to your World of Warcraft interface, intended to facilitate the communication between members of a growing guild.

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July 25, 2005

Façade - Second and Final Play

This game is not fun. I don't mean that as an insult; it's just an observation. I mean, how could mediating an argument that may result in the dissolution of a marriage possibly be amusing? There's a good reason that the authors call this an interactive drama and not a game.

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July 13, 2005

Façade - First Play Session

Gaming is born of conflict. From chess to Super Mario Bros. to Halo, it's always had something to do with disharmony, the player's mission to set things right being the impetus for gameplay.

It's no surprise, then, that the story of Façade, a one-act interactive drama, involves a battle of wills and charged emotion. Being the mediator in a pivotal argument that could easily lead to the dissolution of a marriage is probably about as tenuous as being caught in the line of fire between two opposing armies, if not moreso, and Façade faithfully depicts this psychological battleground with terrifying aplomb.

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© Atul Varma 2021