Michelle Levesque recently wrote a post about the importance of play in learning.
We need to change people's mindsets to make them comfortable fooling around, making things, breaking things, and playing on the web. I totally agree. This is one of the design goals of the Hackasaurus tools and events, actually—it’s a combination of stylistic touches and emotional design to help people feel that what they’re doing is fun, along with humane functionality that makes experimentation easier, such as infinite undoability.
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